| Rules for Show Judging |
| First Draft: 4 August 1994
Updated: 30 December 2003
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Introduction
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The Armor Modeling and Preservation Society, or AMPS, supports the use of organized modeling competition as a tangible way to increase the bond between fellow modelers, as well as to provide a collegiate forum for modelers to discuss techniques and improve their skills. To do this, AMPS has examined a large number of competitive systems and judging rules, and have created what we feel is a unique system which both judges a model against itself and honors the modeler for his artistic achievement and historical accuracy. It is by these means that we preserve the history of armored warfare in miniature, as well as enjoy an intriguing and educational hobby.
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There are several things that are different about the
AMPS system. First, our system rates the model against
itself in relation to the ability of the modeler. It looks
at what the modeler started with, what he finished with, and
what he had to do in order to get there. While flaws and
detractions will count against him, unlike other systems
they are not the primary reason to deprecate or ignore a
well researched and nicely done effort. Also, the AMPS
system takes into account the fact that judges are human,
and many judging calls are subjective rather than objective.
The lowest score given by a judge (and occasionally the
highest score as well) are eliminated from consideration.
Third, this is more "peer evaluation" than submitting a
model to the strict eye of a master modeler and judge.
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Modelers under the AMPS system are classed with other modelers of similar levels of abilities and talents, rather than against acknowledged masters of the hobby. This is to promote both more competition and more interaction among modelers to the betterment of all concerned.
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Overview
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These rules are for the use of affiliate clubs, members, and organizations who wish to apply AMPS standardized judging rules to their shows and/or local contests with a eye to excellence and achievement in armored vehicle modeling and related subject areas. They are designed for so that the benefits of the system are available to the broadest cross-section of attendees.
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The modeling 'contest' of the AMPS national convention is just a small portion of a collegiate gathering of modelers and military enthusiasts. There are also seminars, military vehicle museums, a large vendor area, and of course the opportunity to meet and interact with hundreds of other armor modelers and enthusiasts.
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While the convention does not revolve around the contest, there are two important things to remember about the contest portion of the show. First, the judging system is not set up to simply select winners, but to have each entry viewed and evaluated by a group of fellow modelers, providing an opportunity to have the entrant's work appreciated by other people besides his/her close friends and family. Second, the entire judging system is set up to reward the modeler for the good work he/she has done. Each model is reviewed and evaluated on its own merits, never comparing it to any other piece or modeler's work.
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One of the most useful things of the AMPS system is the fact that a large number of modelers and attendees at a show – up to 50% of the entrants – can become involved in the judging system. Many attendees at past AMPS International shows have commented that the best part of the show was participating as a judge and seeing many great models closer than the normal table displays permit. It is this philosophy that has guided the creation of the AMPS judging system, and it should be viewed as the best part of the show.
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Levels of Competition
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In the AMPS system, categories are held to a minimum; however, each one examines a different aspect of modeling that requires different skills to be displayed on the part of the modeler. Within each category, there are three competitive levels that match the level of skill of the modeler to his contemporaries; two other levels, JUNIOR and MASTERS, are established for young modelers and for those who have demonstrated mastery of their skills. The three general competition levels are BASIC, INTERMEDIATE, and ADVANCED. Criteria are as follows:
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JUNIOR -- modelers under the age of 17 that do not wish to compete in one of the other categories.
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BASIC – modelers new to the hobby or those who display basic modeling skills. Modelers at this level generally build straight from the box – or with a few minor tweaks – and are people that have never competed before or are new to the hobby. The BASIC level is the introductory level to the AMPS system and serves to allow members that are developing their modeling skills to be evaluated and encouraged through the feedback provided by the AMPS judging system.
Modelers may participate once at the BASIC level for their first AMPS show, where they will learn about the AMPS system and receive useful comments about how to build better models; afterward they will move on to the INTERMEDIATE level.
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INTERMEDIATE - models built by the majority of modelers; those of average to above average skill levels and who have some work to improve the model, or have won before in other shows. Models built by modelers at this level show some modifications, changes, commercial upgrades or conversion work. INTERMEDIATE level modelers move to the ADVANCED level upon winning a Gold Medal in the INTERMEDIATE level of competition. An INTERMEDIATE modeler does some or all of these:
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Adds photoetched and/or resin aftermarket details
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Uses aftermarket conversion kits.
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Scratchbuilds details and makes modifications to accurize kits.
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Routinely uses reference material for ideas and accurizing.
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Capable of cross-kitting for variations and to improve model.
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Demonstrates increasing skill with adhesives and paints.
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Builds full resin kits.
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Developing presentation skills. Models are displayed on complimentary bases and figures are used to give life and sense of scale.
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ADVANCED - models by very skilled modelers whose entries are heavily reworked, accurized, or display a great deal of non-commercial parts and or modifications. The evaluations of this class will be quite strenuous with accuracy and fidelity being the primary differentiators from INTERMEDIATE. An ADVANCED modeler does all of the things done by INTERMEDIATE level modelers plus these:
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Major scratchbuilding from references.
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Casts own replacement parts.
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Well-developed construction and painting skills.
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Well-developed presentation skills
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Artistic use of materials and space.
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MASTERS - models by those modelers who have consistently demonstrated themselves to be the very best. Modelers are selected for this level by achievement and are held on a list maintained by the AMPS leadership. Accession to MASTERS level is by receiving the "Judges' Best of Show" award at the AMPS National Convention.
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In cases where the modeler is unsure of his status, the chief judge or his designated representative (“ramrod”) will examine the model entry to ascertain the displayed skill level of the modeler when the model is entered and suggest a level. While it is recommended that the suggestions be heeded, the modeler is free to enter at any skill level he desires as long as he meets the conditions for that level.
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Categories for Competition
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Categories are quite broad. As was noted above, each category will contain up to three levels. The exceptions are those where major non-commercial conversion or scratchbuilding is required; these are not basic skills, and it is unfair to both the modeler and to the judges to expect one to be so entered.
Current categories are as follows:
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Closed Top Tracked and Semi-tracked Vehicles to 1945, Axis (BASED ON MARKINGS)(Three levels)
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Closed Top Tracked and Semi-tracked Vehicles to 1945, Allied (BASED ON MARKINGS)(Three levels)
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Closed Top Tracked and Semi-tracked Vehicles Post 1945 (BASED ON MARKINGS)(Three levels)
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Open Top or Vehicles with Open Hatches with Interiors (interiors judged) ALL ERAS (Three levels).
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Wheeled Vehicles (ALL ERAS) (Three levels)
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Ordnance (Towed only, Emplaced or with Prime Movers) (ALL ERAS) (Three Levels)
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Major Conversions (Three Levels – see explanation at Section 9 Paragraph i)
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Scratchbuilt (Three Levels – see explanation at Section 9 Paragraph i)
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Figures - 1899 to the present (three levels)
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Dioramas and Vignettes (figures and vehicles combined) (three levels)
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Sci-Fi/Fantasy Machines (three levels)
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JUNIORS
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MASTERS
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Display Only -- All levels
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AMPS members have felt in the past that good modeling is good modeling, and should be evaluated as such. Therefore, scale is not a factor in these categories. If a large number of entries of a specific scale are present, the categories may be administratively divided up for display and judging purposes as the Chief Judge sees fit. Such separation is purely for display and has no bearing or effect on judging or scoring of any model.
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Definitions:
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For Categories I, II, III and IV
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Determination as to whether an entry should be placed in Categories I, II or III (closed top) or in Category IV (open top) depends upon whether the interior is plainly and clearly visible to the judges. All
vehicles with closed hatches and turrets or casemates will be placed in either Categories I, II or III, based on era and markings. Self-propelled guns with open or barbette mounts will go in Category IV regardless of hatches being open or closed.
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If the model has open hatches, and the interior is plainly visible, the entry will go in Category IV (open top or detailed interior). If the modeler uses figures to fill the hatches, the model may be placed in either Categories I, II, or III or Category IV. The interior is not judged in the former case but will be judged in the latter. If there are figures present but hatches are opened for reasons of showing the interior, the entry should go in Category IV. Vehicles with no figures and open hatches will be judged in Category IV, but if unfinished the entrant will lose points for the lack of details.
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For Category V, Wheeled Vehicles:
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Includes all truck type Tank Transporter Vehicles, with or without a vehicle loaded. When carrying a vehicle or other object, the judges will judge both as one project distributing the points between similar areas of both vehicles. (Example: markings, running gear/drive train including tracks/wheels.)
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Includes railroad subjects other than permanently mounted Railroad Guns. Example: fully armored closed-top railway wagons, flatbed wagons with vehicles or artillery pieces carried for transport, or armored railway cars.
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For Category VI, Ordnance: There are four special cases that have come up in dealing with this category. The following guidelines and exceptions are provided to cover questions dealing with projects falling outside of our usual requirement for a model to be “relating to ground forces since 1899”.
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Since many Artillery subjects used in the 20th Century where produced before the 1899 date this category is open to any “cannon” or “gun” using gun powder or any nitrate based propellant. Pieces using spring power or counter weights, unless plainly being military subjects built after 1899 are ineligible. Ballistae or Catapults from Roman era are ineligible .WW I bomb throwing catapults or air pressure mortars are eligible.
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In keeping with the ground forces theme, projects including physical parts of naval vessels (Portions of decks, turrets etc.) are ineligible unless they are clearly a ground forces weapon temporary mounted. Examples of eligible subjects:
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Vietnam era US 105MM Howitzer on river barge or pontoon.
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German flak 38 on a ferryboat.
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Examples of ineligible subjects:
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US 37mm cannon w/o wheels lashed to PT boat bow
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German 20mm flak gun on ship mount.
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Rockets and Missiles. In order to be eligible the rocket or missile must be mounted on a launcher, self-propelled launcher, or in a transport cradle. Examples. A German V-2 (A-4) missile shown in flight would not qualify, but a V-2 deployed for launch on its launcher or in travel mode on a carrier trailer would qualify.
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Clarification on common questions. With the exception of some modern artillery pieces with small APU’s subjects with driver controls and engines belong in other Categories. If the piece is towed on a trailer that is disconnected from the Prime mover such as The US “Atomic Cannon” or Soviet Block SA-2 AA Missile it is eligible for category VI. Some examples belonging elsewhere are: SCUD Missile launchers or “Katyusha” rocket launchers. With these kits the launcher/erector represents so much of the work that putting it in Category V (Wheeled Vehicles) is a better assessment of the builder’s skills. A US M-12 SP 155mm would therefore belong in Category IV, and models such as a Sturmtiger could go in either Category I or IV (depending if its hatches were closed or open and the modeler had included an interior).
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For Category VII, a "Major Conversion" is defined as a considerable change in the basic mark or version of the vehicle from that provided in basic kit. All conversion work must be performed from scratch by the modeller. A commercially available conversion kit may not be used to achieve the change. Neither cosmetic changes in external details, nor changes in markings or paint schemes constitute a 'Major Conversion', any such models shall be entered in the appropriate regular category.
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For Category VIII, a "Scratchbuilt" model is defined as a model where no more than 25% of the finished product consists of unadulterated model kit components. Aftermarket accessories are considered to constitute part of the 25% of kit components.
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For Category X, a diorama is a scenic display of figures or figures and vehicles. Where a model with figures in NOT entered in this category, then only the vehicle shall be judged and the groundwork and any work on figures shall not be evaluated. Entries in Category X shall be evaluated on the 'story' their scenic entry tells. This will be accounted for as part of the 'Degree of Difficulty/Scope of Effort' criteria.
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Category IX is limited to figures relating to either troops who crew AFVs and Ordnance, support AFV's and Ordnance or serve alongside AFV's and Ordnance. Therefore, any ground force troops from the 20th century may be entered. No figures from before 1899 may be entered. Figures from other branches of the armed forces may be entered if a case can be made for them supporting AFVs or Ordnance, for example, Landing Craft crews could be entered. The burden of proof is on the modeler.
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Category XI is limited to fictional, or proposed vehicles that are meant to operate primarily over solid terrain. Hover or surface effect vehicles are acceptable, hydrofoils and helicopters are not. Actual experimental vehicles with fictitious marking (for instance, as if they had gone into full service) shall be placed in this category. Actual experimental vehicles marked as they were actually built shall be placed in the appropriate non-fictional category. The burden of proof is on the modeler.
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Category XIV is for models that the owner does not want judged, or past winners which are placed on display for the public. It is the only category where models are not judged.
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Any disputes over model eligibility, modeler's skill class or final model placement are to be referred to either the Chief Judge or the Assistant Chief Judge on duty at the time. If a dispute continues, the Chief Judge's decision shall be final.
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The judges will select one "Best of" overall winner in a number of genres that cross over all of the categories. The 'Best Of' categories are as follows:
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Best German - this includes all German marked entries, regardless of time period.
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Best American - this includes all US marked entries, regardless of time period.
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Best Russian/Soviet - this includes all Russian marked entries, regardless of time period
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Best Commonwealth - this includes all of the British Commonwealth marked entries, regardless of
time period.
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Best Small Army - this includes entries marked for all other armies, regardless of time period.
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Best Figure - this only covers the entries in Category IX
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Best Junior - this only covers the entries in Category XII
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Best Diorama - this includes all Dioramas and Vignettes. (Note: a vehicle in a diorama will
NOT be eligible for one of the other 'Best Of' awards, but IS eligible for “Best
Theme Subject,” “Best of Show: Most Popular,” and “Judges’ Best of Show.”
This is based on dioramas using a different judging format.)
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There will be two "Best of Show" awards. One is a "Best of Show: Most Popular" which is selected by the general public via balloting. The other is the "Judges' Best of Show" which is selected from the "Best of" winners for that year.
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Best Theme Award. This is given to the model that most appropriately represents the theme selected for the convention. It may be given to either an INTERMEDIATE or ADVANCED level entry.
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Each entrant is eligible for a maximum of one standard award per category entered. The judges have the choice of awarding either the modeler's best effort or his overall display/set of entries in one category -- i.e., one item or all items.
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Establishing a Judging Corps
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The Chief Judge will select a team of judges based on the requirements at hand and the size of a specific show. At a minimum, the system requires people in the following positions: Chief Judge, Assistant Chief Judge, Team Captain, Field Judge, Scorer, and Runner. The numbers of each vary depending upon the size of the show and number of teams needed, but each judging team must consist of one team captain and three field judges; each judging shift should have from 3-5 teams and two Assistant Chief Judges. One Assistant Chief Judge is the “pit boss” who runs the judging; the other is the “ramrod” responsible for sorting out paperwork and preparing entries to be judged.
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The Chief Judge does not actively judge the competition. He and the Assistant Chief Judges required to run the competition will be selected by the Competition Committee overseeing the competition. Assistant Chief Judges will be drawn from the pool of Certified AMPS Judges (table captains) based on their demonstrated leadership and competence during previous competitions.
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The job of the Chief Judge is that of organizer and supervisor. He will assist the Assistant Chief Judges in selecting the team captains, field judges and scorer, set up a judging area for records keeping, monitor judging and evaluations, assist in tabulating the lists of winners, and oversee the presentation of awards. He is also chief arbiter of the rules, classes, and eligibility of any entry or entrant. Assistant Chief Judges are the functional agents for the Chief Judge during the competition, ensuring the smooth running of the competition. The Chief Judge remains the final arbiter of the rules, is responsible for overall organization of the judging teams and shifts, and bears the ultimate responsibility for ensuring the AMPS judging philosophy is successfully implemented.
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The table captain is a judge that has been certified by the AMPS Competition Committee and trained in the administration of the AMPS judging system. He is the team leader of each individual judging team. His duties include organizing the table and his team, ensuring that they have sufficient materials for judging, and keep the table policed at all times (i.e. no sodas, food, cigarettes, etc.) He will personally verify the scores given, as well as ensure the individual field judges have made comments on the appropriate paperwork to return to the modeler. He is also responsible for dropping the lowest score and adding up the point total.
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The field judge is the member that actually examines entries and evaluates the achievement level present in each one. Field judges are selected for their skills as modelers and knowledge of a broad range of modeling skills and areas. They will adhere to a set of standards and award points for the level of achievement present in an entry. There will be a varying number of field judges, three per team being the minimum, but the number of judges and teams will be based upon the size of the show.
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The scorer will tabulate the results and monitor input from the team captains to determine that all entries have been fully judged. He/she tabulates the scores, notes those that are winners and their level of achievement, and prepares a list for the Chief Judge. The scorer will also assist the Chief Judge in preparing a preliminary list of entries under consideration for "bests" in specific categories. One scorer is required, but two are preferred.
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The judging team will be prepared and briefed on show standards prior to the commencement of judging. The Chief Judge will cover the standards, requirements, and ensure that each team captain and field judge is set to judge the number of entries required of him. Every judge must note any entries he has in the competition, and ensures that the Chief Judge does not assign him those entries.
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Data compiled since the system was modified in 2002 has shown that one team can reliably judge 8-10 models per hour. The number of teams formed and rotation periods for members to rest and enjoy the convention also need to be considered. Thus, for a national show with over 500 entries, five teams of four judges each are formed to work in two-hour shifts. Roughly 90 models can be judged in that period, or approximately 11hours total to judge the preliminary results for the show if all teams are at full strength. A normal judging set for the International Competition is six to seven full judging periods (three Friday and three or four on Saturday). The last shift will generally standing down half its teams. Since judging begins as soon as the doors open, this is faster than it would seem and judging is normally complete when registration closes on the second day.
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In order to safely handle the models, shelving or tables should be set up for storing unjudged models. Specified runners, preferably with a small cart to minimize the possibility of dropping a model, should be used to place the models on the tables in their correct category.
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Minimum numbers for a small show should include one chief judge, two assistant chief judges, and two sets of two teams of four people each. The National Convention has used up to six assistant chief judges (shift bosses) and five teams of 4 judges plus two to three dedicated runners per shift. This amounts to a total of up 90 judges and runners for the course of the show. The more judges, the better the rotation, and the more experience is garnered by all involved.
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Method of Judging and Operation
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Judging will be conducted with an "open" room (show in progress). Judges will attempt to be as inconspicuous as possible but will take all necessary steps to ensure complete and fair judging of entries. If possible, judging should commence with the beginning of model registration, and models should be taken to the judges first before being placed on display. This will entail competent runners to carry the models to the judges and place the models on the display tables in the proper areas.
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Judges will read all accompanying materials to ensure the entrant receives due consideration as to desired effect, achievement, level of skill displayed, and any unique characteristics of the entry.
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Each judge will award points to an entry according to show standards (see Section 7 Paragraph b for specific points and areas of consideration). After judging an entry, the judge will mark the entry as judged with his mark and present his results to the Table Captain. Judges should make constructive notes on the score sheet of all models and be prepared to discuss those results with the entrant after the competition is over. These notes will be handed to the scorer for later return to the entrants.
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The Table Captain will look over the field judges’ tally sheets and drop the low score (or the low and high scores if a system using five judges per team is employed). He will then tally up the total of the remaining three scores and mark it down on the entry form. The Table Captain shall also ensure that constructive comments are left for the entrant and that these comments provide useful feedback to the modeler.
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Once scoring is complete, the scorer will enter the results on a tally sheet or in the computer for each entry by number. Once all scores are received, he/she will print out the preliminary awards list for the use of the Chief Judge in assessing possible “Best of” and “Best Theme” awards. Scores to be used are as follows:
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For the JUNIOR Level:
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Gold Medal -- a score of 26.0 to 30.0
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Silver Medal -- a score of 21.0 to 25.5
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Bronze Medal -- a score of 16.0 to 20.5
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For the BASIC Level:
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Gold Medal – a score of 26.0 to 30.0
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Silver Medal -- a score of 21.0 to 25.5
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Bronze Medal -- a score of 16.0 to 20.5
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For the INTERMEDIATE Level:
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Gold Medal -- a score of 27.0 to 30.0
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Silver Medal -- a score of 23.0 to 26.5
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Bronze Medal -- a score of 19.0 to 22.5.
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For the ADVANCED Level:
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Gold Medal -- a score of 28.0 to 30.0
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Silver Medal -- a score of 25.0 to 27.5
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Bronze Medal -- a score of 22.0 to 24.5.
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For the MASTERS Level:
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Gold Medal -- a score of 29.0 and above
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Special Judging
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The JUNIOR category (Category XII) is to be judged in place on the JUNIOR level table located in the main viewing hall. JUNIOR entries will be judged by a team of four, but the Chief Judge or an assistant Chief Judge must head the team, and at least one member of the team must be a JUNIOR level modeler.
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The MASTERS category (Category XIII) is also to be judged in place by a team of three judges, at least two of who must be AMPS MASTERS and the third to be at least an ADVANCED level modeler. This team will be managed by the Chief Judge, who does NOT vote (making the team total of four). No votes are thrown out, and the final score is the sum of points by the three voting members.
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The Dioramas category (Category X) is judged in place on the diorama table in the viewing hall. The team will be made up of the Chief Judge or an assistant Chief Judge, together with three others judges, preferably with at least one judge having very high level of expertise with figure painting and judging. Remember, for Dioramas, the Degree of Difficulty/Scope of effort judging criteria must also take into account the story being told by the diorama.
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The Figure Category (Category IX) will be judged in place, on the Figure table in the viewing hall by a team of four lead by the Chief Judge or an assistant Chief Judge. At least two of these judges shall have a very high level of expertise with figure painting, figure sculpting and judging. Figure category entries shall be judged using the 'Chicago' or completely open system of judging as opposed to the AMPS system. These rules can be found on the AMPS website as well as a modified scoring system for use with three judges.
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Judging Criteria
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Each judge, upon assessing the model shall assign it a score of up to 10 points, including
fractional scores (i.e. half points), in accordance with the judging criteria. These scores should reflect the individual judge's assessments of the model and not an agreed upon or 'team' score. The team captain will add up the individual scores, dropping the lowest, to get the entry's final score. This number will be used to determine if an award is merited. Accuracy is important, so the Chief Judge or an Assistant Chief Judge is responsible for double-checking all math before the scores are entered into the computer. The breakdown of how to award points is as follows:
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Construction Group – 5.0 points
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Basic hull-body work 1 point
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Running gear/drive train including tracks/wheels 1.5 points
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Hull, Chassis, Turret detailing 1.5 point
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Alternate Source Detailing 1 point
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Finish/Weathering Group – 4.0 points
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Finish and Markings Application 1.5 points
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Weathering 1.5 points
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Finish Continuity 1 points
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Detail/Difficulty Group 1.0-1.5 points
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Degree of difficulty/ Scope of effort 1 point
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(Research Bonus of up to 0.5 points may be added to the total)
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Definitions for Individual Judging Criteria
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Construction
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Basic Hull, Turret and Body work (1 point).
The judge will look at the way the hull parts go together; this includes the top of the hull, bottom, hull rear, glacis plate, hatches, grilles etc. Of equal importance will be how turret halves meet, alignment of hatches to mount, etc. Basically, the judges are looking at the parts of the vehicle that make up the hull turret only. They will look closely to insure that seams are clean, kit weld marks are not sanded off, any filling that is required is clean, etc.
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Running Gear/Drive train including Tracks/Wheels (1.5 points)
The judge will look at the way the suspension and running gear is assembled. Do the tracks/tires sit on the ground and are the tires/road wheels aligned? Are the major attached suspension components installed cleanly? Is there a problem with toe-in/toe-out?
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Hull, Chassis, Turret detailing (1.5 points)
The judge is to examine only the parts provided in the original kit that are installed on the model. This includes fenders, attached tool boxes, grab handles, tools, tow cables, towing clevis, weapons, tarps, etc. The specific part must be properly cleaned and installed without glue marks. This includes multimedia parts supplied with the original kit.
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Alternate Source Detailing (1.0 points)
The judge is to look at where the modeler has corrected, modified or replaced kit parts with parts from other sources. The full point is awarded for wire grab handles, resin replacement parts, scratch built replacement parts, etc. The parts must be cleaned and applied properly. If the modeler does NOT describe what he has replaced, the judges do not have to award this point.
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Finish / Weathering
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Finish and Markings Application (1.5 points)
Judge is to look at the modeler’s ability to apply paint and/or markings. Paint should be applied in a smooth, even coat with no drips, splotches or uneven areas. If they exist, markings and decals should be viewed for edges lifting, silvering, etc. Hand applied painted markings should be viewed "in scale" so that the marking must not be too heavy handed or thickly applied.
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Weathering (1.5 points)
The judge is to look at the vehicle and score how the vehicle is weathered. The term "weathering" does not necessarily mean action related, but could be shown as required in order to create as realistic an appearance by the model as possible. For example, a factory-new vehicle would still have a certain amount of rust on the tracks, a certain amount of wear on the track teeth, etc. Judges cannot hold it against a modeler if he chooses not to show wear on a shovel, etc. The judges should score the model as the modeler presents it. A model shown as new should be viewed and scored as such.
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Finish Continuity (1.0 point)
The judge is to look at the model and judge if all of the previous six sub categories together blend together as one to create a visually balanced and homogenous arrangement. Examples that do NOT show a sensible and logically finished model would include a muddy vehicle on the bottom showing no signs of mud or dirt on top, a perfectly clean 50 cal. on a heavily weathered Sherman, etc. This also would include vehicle tarps (including kit supplied) that are installed and show no signs of gravity, attachment, etc. A full point awarded here means that the modeler has considered reality and presentation and didn't just throw the model together
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Detail/Difficulty
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Degree of Difficulty and Scope of Effort (1.0 point)
Judge is to look at the effort the modeler made to create a model that is something over and above an Out of the Box model. This work does not merely mean replacing parts (that is covered in another sub category), it is what the modeler has done to make the model special. Is it a jewel created from a rock? Is it a conversion that he actually worked on (not merely dropped in as a kit)? Is the model a convincing example of what is a VERY difficult model to build? Has he taken that extra step to create something over and above an Out of the Box model? It is the responsibility of the modeler to prove the work that he has done.
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A perfect score is 10 points.
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Research and Reference Bonus (0.5 point)
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There is an additional bonus of 0.5 points for "Research and Reference.” After totaling the three remaining scores for the entry, the judging team looks at what the modeler has submitted as historical references as part of his presentation. The Team Captain asks if what has been presented as reference is worth the bonus 0.5 point. The bonus 0.5 point is added to the total score that the model has achieved (after dropping the low score) and is not added by each judge. Each judge votes, with a tie going to the modeler (he gets the 0.5 point).
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To obtain the 0.5 bonus point, the modeler must present photographic reference to prove to the judges how the model evolved from a kit in the box to the finished effort. This evidence should clearly define how the modeler arrived at the finished product including vehicle structure, color and markings. Photographic references are defined as (but are not limited to) drawings, sketches, historical photos that help define the model, written historical descriptions and photos of the actual vehicle.
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The method chosen to present this information is established by the modeler and is not to be used as criteria to award the bonus (a poor presentation or great presentation is not criteria for or against award). A written description (such as a bibliography of references) without other photographic reference may not qualify for the 0.5 point bonus unless it clearly points out the lack of any photographic evidence, e.g. a model of a relative’s personal vehicle in WWII with all of the information provided and no photo will be considered by the judges. Additionally, photos showing only the model in progress (“brag books”) do not meet the criteria for the 0.5 point bonus. The modeler must make the connection between the model under construction and the real vehicle.
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Special Considerations for Diorama Judging
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Introduction.
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All those who have judged or competed in the AMPS system are familiar with the use of the 10-point judging system as it applies to stand alone models. However, the application of the same 10-point system to dioramas presents some unique challenges. There are qualities specific to dioramas that are not addressed in the judging criteria breakdown of the standard 10-point system. Yet, in order to be consistent, all models judged in the AMPS system should be rated using a 10-point evaluation. Fortunately, a workable solution has been developed.
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A system for diorama judging based on the AMPS 10-point total, but geared toward those specific characteristics unique to dioramas has now been developed. The following is a presentation of the 10-point breakdown as it applies to diorama judging using the AMPS system.
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Revised 10-Point AMPS System for Diorama Judging
(1) Proper diorama construction requires a mastery of related but diverse modeling skills and the artistic talent needed to compose scenes and tell stories in three dimensions. Because of this, the diorama is one of the most difficult forms of modeling to execute successfully. Judging dioramas in competition is equally difficult and must be done with the same level of care and appreciation that is exhibited by the diorama builder. Judges must have a keen appreciation for all of the facets required of diorama construction from the obvious tangible modeling skills, such as construction and finishing, to the more abstract categories such as composition and color theory. Above all, the diorama judge should be fair and objective. In order to help clarify and direct the diorama judging process, the 10-point judging system has been modified for diorama judging as follows:
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Construction (3 points total)
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Vehicles/Ordnance - 1.0 point
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Figures - 1.0 point
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Groundwork - 1.0 point
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If the diorama has no vehicles or ordnance, the 3 points are split as follows: Figures – 1.5 points, Groundwork 1.5 points. If the diorama has no figures (rare but possible) the points are split as follows: Vehicles/Ordnance – 1.5 points, Groundwork 1.5 points.
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Finishing and Weathering (3 points total)
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Overall Finish - 1.0 point
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Overall Weathering - 1.0 point
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Consistency of finish throughout the diorama - 1.0 point
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Story and Composition (4 points total)
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Storyline - 1.0 point
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Composition - 1.0 point
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Attention to detail - 1.0 point
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Degree of difficulty/Overall Feel - 1. 0 point
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Notice that the same criteria that make up the bulk of the 10-point total in the standard judging system have been reduced to 6 points total when applied to judging dioramas. The third category, “Story and Composition” is worth one more point (4 total) than either of the other two categories. The reason for this is simple: without a story or good composition, the diorama is not successful. Perfectly built vehicles, perfectly painted figures and beautiful groundwork will only yield a maximum of 6 points. If the diorama elements are not correctly composed to properly tell a story, the diorama will not score well. Likewise, if the quality of construction and finish of a diorama is not skillfully done, it will not do well no matter how good a “story” it presents. Achieving a consistency and balance of all the skills needed to plan and build dioramas is the cornerstone for successful diorama construction. The modified 10-point diorama judging system is set up to encourage and emphasize that balance.
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Considerations for Dioramas
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The third category, “Story And Composition” is very important but very difficult to achieve. It requires a good understanding of the intangibles, or “abstracts”, of diorama construction. Below are some of suggestions on this subject.. These comment are meant to help both diorama builders and judges. Also, the first few chapters in Shepard Paine’s seminal book on diorama building do an excellent job explaining these important concepts in a way that makes them easy to understand.
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STORY AND COMPOSITION
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STORY LINE - Regardless of whether the storyline is simple or complicated, can it be easily understood without any accompanying text other than a simple title? If the viewer can’t understand what is the point of what is happening without having to read a lengthy treatise on the subject, the diorama has failed to tell its story successfully.
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COMPOSITION - Composition refers to the arrangement of all diorama components in relation to each other -- everything placed on the diorama base from the largest building to the smallest piece of ground work. Composition is the single most important part of diorama building. A story cannot be told properly without mastering the art of diorama composition. This all-important arrangement includes the following considerations:
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The use of space. Are the diorama components too close or too far apart?
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How do the components direct your eye around the diorama.
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The size of the diorama base. Is it too small or too large for the story being told?
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Does the composition help or hinder the clear understanding of the story?
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The use of empty space. Does the space between components help or hinder your ability to understand the story and/or emotion of the diorama?
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How do the diorama components interact with each other? Do they help clarify the story or emotion of the diorama? Or do they distract from it by leading the viewer down too many unrelated side stories and dead ends.
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ATTENTION TO DETAIL- getting all the little details right on a stand-alone armor model is difficult enough. Getting them all correct on a diorama is another thing all together. The dioramist needs equally good research about uniforms, small arms, buildings, combat conditions, weather effects on men and machines, etc. as on the vehicle that is usually the main focus of most of the dioramas we see at AMPS. In addition to the obvious, physical details, the intangible details such as facial expressions, body positioning, a pile of spent ammo casings or sizes and arrangement cargo loads in vehicles is just, if not more, important. Following are some detailing highlights:
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Figures: weapon straps, web gear, buckles, laces, small arms, small arms ammo, personal gear, poses, facial expressions, emotion, condition of uniforms and weapons (dirt, stains, tears, etc) footprints. Every figure had to come from somewhere and that journey leaves tracks. Even paratroopers leave marks where they land. Make sure the path of travel is realistic and logical.
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Groundwork: realistic building construction, realistic rubble and landscaping, attention to weather, season, time of day
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Vehicles/ ordnance: how do they sit in or on the groundwork. Like figures, vehicles leave a trail when they go from Point A to Point B. Tracks or tires leave marks in soft ground or mud on clean pavement. Like figures, the path of travel for the vehicle/ordnance should be logical and realistic level of vehicle/ ordnance detail should be consistent with figures i.e. straps, tie downs, realistic stowage
The groundwork, figures and vehicle/ordnance should exhibit a uniform level of detailing, finish and weathering. This attention to detail helps support the overall composition of the diorama.
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DEGREE OF DIFFICULTY/ OVERALL FEEL
This is where a diorama can pick up an extra point in the scoring that could mean the difference between a bronze, silver or gold medal, or any medal at all.
Criteria for this point category include:
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Does the diorama successfully tell a story that is difficult to tell because of its subtlety and/ or complexity?
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Is the action or arena of action portrayed in the diorama difficult to express successfully?
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Is the climate or time of day being represented unusually difficult to portray successfully, i.e. night time, water, rain, snow, ice, etc?
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Is the level of detail required for the story being told difficult to compose successfully?
This list is by no means conclusive. It is meant to convey the level of planning and detail that one expects to see in a well-constructed diorama.
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Conclusions
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The revised 10-point system for judging dioramas is purposely designed to encourage modelers to pay strict attention to the balance of skills required for successful dioramas, and to better understand the more abstract elements of diorama composition and construction. This will help to elevate the skill and satisfaction levels of all modelers who enjoy working in this most challenging and rewarding category. Of equal importance is the guidance that the revised 10-point system provides to diorama judges so that they can return balanced scores that don’t favor, or penalize, one skill out of proportion to the other skills required to create a successful diorama.
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Judging Notes and Clarifications
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Hull, Chassis, Turret Detailing is a 1.5 point effort because it is the place where most modelers fall short. If a kit grab handle is used, the seams must be properly cleaned. What is being assessed is the modeler’s ability to properly install any kit supplied small detail parts that would normally be applied to the vehicle.
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The Alternate Source Detailing section rewards the modeler for taking the chance of doing extra work (similar to the "Added detailing" in previous years). Just like before, if the modeler chooses to build out of the box (OOB), he receives no points here and can only be rewarded under the previous sub category (hull, chassis and turret detailing). If he makes the effort and accepts the challenge, this is where he is rewarded. It is incumbent upon the modeler to provide the details of his extra work to the judges. Commonly called a “brag book” the format or style of this information is NOT to be judged. Only the information is important and only as far as it presents the detail work done by the modeler. Judges are not expected to know things the modeler does not tell them.
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The lack of markings does not involve a penalty or point shifting. The markings/no markings issue has been a point of contention for many years. If there is a question of whether a particular vehicle did or did not bear markings, the modeler should provide references to support his position. This solution will hopefully end that discussion.
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To judge Weathering, what is important is how the modeler has IMPROVED the finish of the model. No technique is mandatory; it is the final effect that counts. Washes, powders and even paint chips, within their context might be perfect for a new vehicle. But if the wash or the drybrushing does not IMPROVE the finish of the model, points should not be awarded. A model with NO washes or drybrushing could still obtain points depending on possible subtleties in the applied paint, etc.
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Finish Continuity basically gives the judge the opportunity to look at all of the previously judged items together and seeing how they work as one, both from an aesthetic (subjective) and technical (objective) point of view. The modeler receives points because his model "makes sense" and "works."
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Judging for Degree of Difficulty and Scope of Effort is a big part of what separates AMPS from all other systems. If an advanced modeler chooses to simply build out of the box and does an incredible job, he will still have a tough time getting a gold medal. This is where photos of the work "in progress" will really help a modeler.
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The Research and Reference bonus is not a giveaway half point; the modeler has to work for it. If he is serious, he deserves the reward. The idea here is that not all modelers submit references; they should not be penalized for that. A model exposition is not by nature a history show. But if the modeler DOES the research and submits it as part of his presentation – “goes the extra mile” -- he deserves something more. This rewards the modeler for doing extra work but does not penalize the one who does not (like "extra credit" in High School). A manila folder is a fine mode of presentation if it contains the right information! The goal is that the 0.5 point awarded for Research may raise a great entry from a bronze to silver or silver to gold. That is the reason enough for a modeler to make a special effort to provide his reference.
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Note that the Research bonus is added to the total derived by dropping the low score and adding other three judges’ scores; a 26.5 total score can be improved by 0.5 point to 27.0 with a good research package.
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Normally BASIC level modelers do not enter either the Major Conversion (Category VII) or Scratchbuilt (Category VIII) due to experience levels. However, if the modeler wishes to enter those categories and has an entry that meets the criteria there is no reason that they should be prevented from doing so.
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Pointers and Suggestions for a Successful Show
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The judges should have preprinted forms. While the judging system works best with a computer for
more precise scoring, it can be used without difficulty with minimal paperwork and without a computer. However, every judge must have a tally sheet for each model, as well as the table captain must have the entry form accompanying the model to log in the official score and comments.
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The entry form must list the number of the entry, its class and category, provide a spot for points awarded by the judges, their comments, and their initials or symbols. The judges must initial the sheet when they have completed judging an entry.
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An example of a finished card would look like this.
(For a hypothetical Tamiya Tiger vignette with lots of extra detail work)
Entry: Nr. 187A
Level: Intermediate
Title: "Snow Tigers in the Ardennes - December 1944"
Kits Used: Tamiya, DML figures
Accessories: VLS, Show Modeling, On the Mark
Category X
A -- 8.0 Nice work on the tracks! JRG
B -- 8.5 Good job of weathering NBF
C -- 10.0 Best Tiger I I've seen in years SGF
D – 6.5 Zimmerit was not used on this unit's tanks after August 1944, and not in
Belgium. BRR
Score 26.5
As can be seen, the "expert" who slams it for not living up to "his" standards has his score thrown out; thus the model earns a SILVER medal. In a four man team, the low score goes out, which in this case would from yield from 25.5 to 27.5 points, based on which four judges scored it - either a high SILVER or low GOLD medal, which is a good score.
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Judges are expected to make notes for the modeler on his entry sheet and then initial these notes. The notes may include positive feedback, though it is not uncommon for judges to point out things that may have been constructed or finished differently. This is only done to help the modeler to improve his/her modeling skills, and should never be construed as being petty or aggressive. Following the awards ceremony, entrants are encouraged to review the notes and scores for each of their entries in the hopes of transmitting modeling tips and ideas from the judges to the modeler. While not every judge will comment on every model, every model must have some comments.
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Comments should be to the point and tactful. Remarks like "junk", "crap" or "folk art" have no place on a judging sheet. Remember these are your peers and friends, and be considerate of their feelings when you make comments.
These rules are subject to change.
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